![]() ![]() The achievement you do for unlocking is called orbital bombardment for a reason. And ion surge makes Artificer insanely fun for me. I am a much more mobility focused player. It makes me virtualy unkillable, nano bomb and ice wall's aoe are enough to keep me going and killing ♥♥♥♥ throughout the run. Ion Surge is so much better than flamethrower for me. One of the characters, the Artificer, is a powerful spellcaster who wields an arsenal of elemental attacks. ![]() Speak for yourself, literally just got Artificers alt skin with Ion Surge, while visions of heresy played a big part in that run, i had gotten to the portal 3 times before that but i got one shot by something as i was entering/approaching it. MaArtificer of Risk of Rain 2 A Complete Guide by Matthew Paxton 260 Views Risk of Rain 2 has various characters available for players to choose from, each with their distinct set of abilities and strengths. It's that bad, that damage loss is huge, not just "a bit of damage", it's literally the damage you deal when your cooldown on the other skills is still recharging.Īlso replacing a 1700% of base damage is a pretty hard blow on the character, i'd say that replacing ice wall with it makes more sense, as ice wall still can be replaced by ice spear. Originally posted by raffa2:I can say with confidence that anyone in this thread using Ion surge, hasn't been able to even obliterate themselves while equipping that skill. This is exactly the kind of thing that alternate skills are for- They're not meant to be the be all end all 'this is the best skill you can get' They're alternatives. To each their own Your style is for you and apparently Ion Burst disagrees with it.But for some of us, Ion burst is a breath of fresh air that gives the least mobile character a good shot of mobility. Add to this the ability to blast myself high into the air and my options for movement and survivability become way better, and over the course of the run i'm able to take better routes through the stage and dont waste so much time trying to get around a hill or mountain that i can now just jump over.Īs I said. To me though, that loss of 1700% damage that you seem so worried about is immediately remedied by one or two backup mags which are strangely common for how powerful they are Nano bomb is amazing and its relatively easy to group enemies up to land one right in the middle of them using ice wall and some clever footwork. This often left my flamethrower off CD for large stretches of time in the mid game, and it only really got used in the early game or really late game when i knew nothing could kill me anyway. But, What I consider to be a 'safe time to use it' is when I know for sure I will not die if I do it. I'm well aware of my surroundings.and I do know when to use it. It's damage never seemed worth the risk of instant-deathAnd this is where i say, just be aware of your surroundings and know when to use it, i've seen a lot of people complaining about the flamethrower, but so far my impression is that people don't know how, where and when to use it, or disengage from it aswell. Nothing wrong with making her better and a more enjoyable experience to play with without having to beg for decent items beforehand.Originally posted by Shurenai:As an artificer player on monsoon myself, I rarely ever use the flamethrower. Point being, she could really do with a few tweaks to make her smoother and less cooldown reliant in the early stages of the game, shes by far the worst character to start out with when it comes to dealing with a lot of the bosses in the first few stages. ![]() The reason why sprinting is so important is without using rose bucklers, even Tougher Times won't block for you 100% of the time, no matter your stacks, and you will get one shot by most enemies at 100+ minutes. Artificer Survivor Guide/Build - Risk of Rain 2 - YouTube Artificer, aka, the technowizard extraordinaire, is one of the most rounded survivors in Risk of Rain 2 and today I am. I'm not going to count the huntress since most of her damage comes from her other abilities which slow/stop her movement entirely. Her damage is high and that's nice and all, but with limited basic attacks, charge time on her M2 that slows as you cast it and an incredibly short range ultimate shes the worst pick if you're trying to get onto a long run reliably.įrankly I feel like the Engineer is the only class for the ridiculously long runs since no other character can sprint forever while still reliably doing damage. No mobility is not the end of the world since you can make up for that with items once you get going. I agree with you on that part, shes fun, but to try and state that shes anything above average at best is just bias. Theres alot of people that enjoy playing artificer in this thread, and that's fine. ![]()
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